Mechanics

Mechanics

This page serves to act as a guide to a number of game mechanics which aren't properly displayed in-game, for new players who're to win their first campaign, and veterans who're doing challenge runs. 

Table of Contents

 


Morale

Morale is the key factor to the outcome of a battle. High morale units will be more motivated to fight, and thus more effective in their battles.

As such, it's critical to have an army full of motivated units. Here, we will go into how morale affects the battle.

MoraleCombat EffectivenessStatus
75+ +20%Confident
51-74 +10%Eager
16-50 0%Steady
11-15 -25%Wavering
1-10 -50%Routing
0-75%Shattered

With this demonstrated, now let's move onto how you can maximize your unit's morale.

How to maximize morale?

There's a lot of different ways you can increase your unit's morale. The most basic and simple one is to utilize items. But there's a lot more hidden and unknown ways you can improve your unit's morale!

An example of this is commanders and general's command radius. Commanders and generals generate a blue commanding radius, which gets larger and more effective the higher the level. A general will provide +8% morale within its radius. A fresh commander will provide 2% morale bonus, while a level 5 commander will provide 12%!

Commander LevelMorale
02%
14%
26%
38%
410%
512%

Effects on Morale

 

 



 


Terrains

In every age, no matter the location and number, terrain is always the deciding factor to a battle. It's no different in the game

Road = 150% movement speed 


Cover 

 

100% cover = -35% incoming damage including artillery

placeholder example
100% cover and 30% cover effectiveness
0.35*1.3=0.445 reduced damage


Stamina

StaminaCombat EffectivenessMove SpeedStatus
75+10%110%Invigorated
35-740%100%Fresh
25-34-15%90%Winded
10-24-25%75%Tired
0-9-50%55%Exhausted
UsageStamina Changes 
Idle+0.5/s
Walking+0.25/s
Reload-0.05/s
Melee-0.3/s
Running-0.35/s
Charge-15 Per Charge

Combat Effectiveness

Combat effectiveness is perhaps one of the most important modifier that can determine how well your unit does. It affects unit stats such as melee, charge, accuracy, reload. 

Combat effectiveness affects unit stats in the following way:

[(Base stats + flat number from items) x (100% + % bonuses from skills/doctrines/etc)] x Combat Effectiveness

An example would be a unit with 30 base melee, 15 melee gun, +5% melee bonus from skills, and 120% combat effectiveness. The calculation will be as the following:

[(30+15) x (100% + 5%)] x 120%
=56.7

As the final modifiers and one that applies to the total stats. It makes combat effectiveness perhaps the most important modifiers related to combat.

What gives combat effectiveness?

 

Combat EffectivenessCauseTypes
+20%75+ MoraleUnit Stats
+10%50+ MoraleUnit Stats
+10%75+ StaminaUnit Stats
+10%LegendaryOfficer Skills
+5%PrudentOfficer Skills
+5%Foreign AdvisorsDoctrine
Heavy Infantry +20%PRU Old CorpsDoctrine
Light Infantry +15%Light Infantry TacticsDoctrine
Heavy Infantry +10%GBR The British GrenadiersDoctrine

Effective Range

 

Effective range of guns = 50
Effective range of cannons = depends on the gun
Min accurracy = 40% of the gun's base accuracy

Veterancy

Sometimes during a run you might run into a debate - to upgrade units or not. Often, the decision to it depends on the veterancy level, as well as upgrade cost of the next tier of units, or the bonuses from veterancy

Each level of veterancy gives +1.5 to unit stats such as: Morale, reload, accuracy, melee, charge, stamina. A vet 9 unit will have +13.5 across those unit stats.

Different units in the game have different veterancy gain modifiers. They are determined by their unit types as well as unit tier.

Unit tier is determined by the following:

  • Low tier - Fast replenishment rate
  • Mid tier - Average replenishment rate
  • High tier - Slow replenishment rate

Veterancy modifiers:

Unit TierInfantry (1.0x)Cavalry (1.2x)Artillery (1.25x)Recruits (1.5x)
Low Tier (2.5x)2.5x3.0x3.125x3.75x
Mid Tier (2.0x)2.0x2.4x2.5x-
High Tier (1.0x)1.0x1.2x1.25x-

This table demonstrates the veterancy gain modifier of units. There is a handy tool to calculate relative veterancy cost.